Stonegate Games is an independent game studio based in Seattle, WA. We are Brian and Amanda Rockwell, a husband and wife team who have been developing digital and tabletop games together since our university days in 2011.
Player experience is the foundation of our designs. We believe that the best games deliver dynamics and strategy that go beyond rules and mechanics. The design fades into the background and the gameplay just feels natural. These are the kinds of games that stay with you—the kinds of experiences you want to relive over and over.
We started with Stray, a BFA thesis project made in XNA for the Xbox 360 that taught lessons in bullying and acceptance (both of self and others) via 2D-platformer mechanics. We followed up with Laser Dodger, a foray into touch-based controls in a frenzied, danger-avoidance mobile app. Viking Lords and Kingmaker stretched our tabletop muscles—Viking Lords focuses on economic gameplay and growth, while Kingmaker takes a hated game dynamic and turns it into a quick and spirited party game. Finally, Magicube reimagines the traditional puzzle cube with non-traditional geometry adapted for a 2D screen.